Free Add Character Sheet Form in PDF

Free Add Character Sheet Form in PDF

The Add Character Sheet form is a comprehensive tool designed for role-playing games, enabling players to record critical information about their characters, ranging from class, race, and ability scores to equipment and spellcasting abilities. It facilitates detailed character creation and tracking, ensuring nothing is overlooked in a character's development and progress. To start building your character with ease, click the button below and fill out the form.

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The Add Character Sheet form encompasses an extensive range of elements critical to defining a player's character in role-playing games, specifically tailored for those playing in a 2nd Edition setting. This detailed form serves as a comprehensive record, capturing everything from the basic attributes such as character class or kit, level, race, and alignment to more nuanced details like patron deity/religion and place of origin. It meticulously records ability scores including strength, dexterity, constitution, intelligence, wisdom, and charisma, along with their respective adjustments and impacts on combat, magic use, and interaction within the game world. Furthermore, it outlines combat essentials like saving throws, armor class, hit points, and weapons combat, alongside proficiencies both in weaponry and non-weapon skills. The form also delves into character mobility, experience points, and the effects of encumbrance on movement rates. For those with magical abilities or possessions, sections dedicated to magic items, treasure, psionics, and spells are included, ensuring a holistic approach to character creation and development. Supplemental information regarding thieving abilities, interaction with undead, and the character's social standing through reputation underscores the dynamic and interactive nature of the role-playing experience. Character personalization is further enhanced with sections for physical description, background history, and relationships, offering a detailed canvas for players to fully realize their character's place in the game world.

Preview - Add Character Sheet Form

Character

Class/Kit

Level

 

 

 

 

 

 

 

 

 

 

 

 

Race

Alignment

 

 

 

 

 

 

 

 

 

 

2nd Edition

 

Patron Deity/Religion

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Place of Origin

 

 

 

 

 

 

 

 

 

 

PLAYER CHARACTER RECORD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

ABILITY SCORES

STR

 

 

Hit

 

 

 

Dmg

 

 

Weight

 

 

Max

 

 

 

Open

 

 

 

Bend

 

 

 

Adj

 

 

 

 

Adj

 

 

Allow

 

 

Press

 

 

 

Doors

 

 

 

Bars

 

DEX

 

 

Surprise

 

 

 

 

 

 

 

 

 

Missile Att

 

 

 

 

 

 

 

Defensive

 

 

 

Adjustment

 

 

 

Adjustment

 

 

 

 

 

 

 

Adjustment

 

CON

 

 

HP

 

 

 

System

 

 

 

 

 

Resurrect

 

 

 

Poison

 

 

Regen

 

 

 

 

Adj

 

 

 

 

 

Shock

 

 

 

 

 

 

Survival

 

 

 

 

 

Save

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

INT

 

 

Add

 

 

 

Spell

 

 

 

 

Learn

 

 

 

 

 

Max #

 

 

 

Spell

 

 

 

Profs

 

 

 

Level

 

 

 

 

Spell

 

 

 

 

 

Spells

 

 

 

Immun

 

WIS

 

 

Magical

 

 

 

 

 

Bonus

 

 

 

 

 

 

 

 

 

 

Spell

 

 

 

 

Spell

 

 

 

Def Adj

 

 

 

 

 

Spells

 

 

 

 

 

 

 

 

 

 

Failure

 

 

 

 

Immun

 

CHA

 

 

Max # of

 

 

 

 

 

 

 

 

 

 

Loyalty

 

 

 

 

 

 

 

Reaction

 

 

 

Henchmen

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

 

 

 

 

Adjustment

 

COMBAT

SAVING THROWS

Start Mod Total +/-

Modifier

Paralyzation/

Poison/Death

Rod, Staff, or Wand

Petrification/

Polymorph

Breath Weapon

Spell

Spell

Resistance

ARMOR

Surprised AC

 

 

DEX Checks

 

 

HIT POINTS

Numbed #

 

 

 

Wounds

 

Shieldless AC

 

 

Vision Checks

 

 

 

 

 

 

 

Useless #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Rear AC

 

 

Hearing Checks

 

 

 

 

 

 

 

Max Deaths

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CLASS

Type Worn

 

 

 

 

 

 

 

 

 

Hit Dice: d

Deaths to Date

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Target’s AC

 

10

9

8

 

7

6

5

4

3

2

1

0

-1

 

-2

-3

-4

-5

-6

 

-7

-8

-9

-10

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

To Hit #

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

COMBAT MODIFIERS

To Hit Modifiers

+/-

Non-proficiency penalty

Damage Modifiers

+/-

AC Modifiers

+/-

WEAPON COMBAT

Weapon

# AT

Size

Type

Speed

Hit/Dmg Adj

Damage

Range/Special

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

 

 

/

/

 

 

 

 

 

 

 

 

 

 

 

 

 

 

/

/

 

 

 

 

PROFICIENCIES

 

 

Proficiency

Slots Chk

Proficiency

Slots Chk

Proficiency

Slots Chk

EQUIPMENT

Item

 

Location

Wt

 

 

Item

 

Location

Wt

Item

Location

Wt

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Total Weight

 

 

 

 

 

Encumbrance

 

 

 

Movement Rate

 

 

 

 

MOVEMENT

 

 

 

 

 

 

EXPERIENCE

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Movement

Rate

 

Movement

 

Rate

 

Total XPs

 

XPs Needed for Next Level

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

 

 

 

Run (x 5)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Jog (x 2)

 

 

 

 

Day

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 3)

 

 

 

 

 

 

 

 

 

 

 

Kit Modifier

 

 

Ability Bonus

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Run (x 4)

 

 

 

 

 

 

 

 

 

 

Subrace Modifier

 

 

Level Limit

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Encumbrance

 

Weight

 

Move

 

Attack

AC

Level Changes

 

 

By

 

At Levels

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Category

 

Carried

 

Rate

 

Penalty

Penalty

THAC0

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Light ( 23 MV)

 

 

 

 

 

 

 

Saving Throws

 

 

 

 

 

 

 

Moderate ( 12 MV)

 

 

 

 

 

 

 

- 1

 

Weapon Proficiencies

 

 

 

 

 

Heavy ( 13 MV)

 

 

 

 

 

 

 

- 2

 

+1

Non-weapon Proficiencies

 

 

 

 

 

Severe (MV=1)

 

 

 

 

1

 

- 4

 

+3

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

MAGIC ITEMS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TREASURE/OTHER POSSESSIONS

CHARACTER CLASS/KIT INFORMATION

 

 

 

 

 

HONOR/STATION

 

 

 

 

 

 

 

 

 

 

Special Powers/Benefits:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Honor/

Birth:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Station

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Reaction Adjustment:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Special Hindrances:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSIONICS

 

 

 

Recovery Rates:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PSPs

 

 

 

 

 

 

 

 

Walking

3/hour

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Resting

6/hour (1/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Sleeping

12/hour (2/turn)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Class/Kit Notes:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Disciplines:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Science/Devotion

 

 

PS

 

Science/Devotion

PS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

THIEVING ABILITIES

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Base

Skill

 

Race

Dex

 

 

Kit

Armor

 

 

Total

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Pick Pockets

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Open Locks

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Find Traps

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Move Silently

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hide in Shadows

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Detect Noise

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Climb Walls

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Read Languages

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

%

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Backstab Damage Multiplier

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

PRIEST VERSUS

Zombie

 

 

 

 

 

 

 

 

 

 

 

 

 

Ghast

 

 

 

 

 

Vampire or 9 HD

 

 

 

 

 

 

 

 

Ghoul or 2 HD

 

 

 

 

 

 

 

 

Wraith or 6 HD

 

 

 

 

 

Ghost or 10 HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

UNDEAD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Shadow or 3-4 HD

 

 

 

 

 

 

 

 

Mummy or 7 HD

 

 

 

 

 

Lich or 11+ HD

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Skeleton or 1 HD

 

 

 

 

 

 

 

Wight or 5HD

 

 

 

 

 

 

 

 

Spectre or 8 HD

 

 

 

 

 

Special

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

REPUTATION

 

 

 

 

 

PATRONS

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

WIZARD & PRIEST SPELLS

 

 

 

 

Title

 

 

 

 

 

 

 

 

 

Current

 

 

 

 

 

 

 

 

 

 

 

Spells per Level:

 

 

 

 

 

 

 

 

 

 

 

Last Performance

 

 

 

 

 

 

 

 

 

Number

 

 

 

Maximum

 

 

1st

 

 

 

6th

 

 

 

 

 

Earnings

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2nd

 

 

 

7th

 

 

 

 

 

Spent on Reputation

 

 

 

 

 

 

Fans

 

 

1-10

 

 

 

 

 

 

 

attend local

 

 

3rd

 

 

 

8th

 

 

 

 

 

Established Reputations

 

 

Diehards

11-12

 

 

 

 

 

 

 

attend 100 miles

 

 

4th

 

 

 

9th

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Index

Town/City

 

 

 

 

 

Boosters

13-14

 

 

 

 

 

 

 

local + 1d6 friends

 

 

5th

 

 

 

Other

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Enthusiasts

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

15

 

 

 

 

 

 

 

free work

 

 

Spheres Available/Opposition Schools

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Supporters

16

 

 

 

 

 

 

 

lvlxd10 gp/d12 months

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Zealots

 

 

17

 

 

 

 

 

 

 

follow

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Defenders

 

 

18

 

 

 

 

 

 

 

follow & defend

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Extremists

 

 

19

 

 

 

 

 

 

 

mimic

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Fanatics

 

 

20

 

 

 

 

 

 

 

mimic (25% kill)

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

CHARACTER DESCRIPTION

Character Name

 

 

Player Name

 

 

 

 

 

 

 

 

Birth Date

 

Birth Rank

Age

 

Sex

 

 

 

 

 

 

Alignment

Deity

Height

 

Weight

 

 

 

 

 

 

Race

Nationality

Hair

 

Eyes

 

 

 

 

 

 

Racial Abilities

 

 

Skin

 

Vision

 

 

 

 

 

 

 

 

 

 

 

Handedness

 

Class

 

 

 

 

 

 

 

 

 

 

 

Origin

 

 

 

 

 

 

 

 

 

Personality:

 

 

 

 

Character Sketch

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Hit Points by Level:

BACKGROUND/HISTORY/NOTEWORTHY EVENTS

FAMILY CHART

FAMILY NAME

 

 

 

 

 

 

 

HEAD OF FAMILY AND HIS BROTHERS AND SISTERS

FAMILY HONOR

PROPERTY OWNED

 

 

 

Name

 

 

 

 

 

 

 

 

 

 

 

 

 

# of Children

 

 

 

 

 

 

 

 

 

 

 

 

 

YOUR FATHER, UNCLES AND AUNTS

 

 

 

Name

# of Children

YOU AND YOUR BROTHERS AND SISTERS

Name

# of Children

HENCHMEN/ANIMAL COMPANIONS

Name

Notes

Notes

Notes

Notes

Notes

Race/Class

AC

HD/Lvl

HP

# AT

THAC0

Damage

Abiltities

MARTIAL ARTS

Style

# AT

AC

Principal Attack Hit/Dmg Adj

Damage

Weapons

Special Maneuvers

NOTES

Originally created for VULGAR of Vanderbilt University

AD&D Character Sheet Rev 4.6 7/98 by Patrick M. Murphy

Document Specs

Fact Detail
Form Purpose Used for detailing a player character's attributes, abilities, equipment, and background in role-playing games.
Key Components Includes character class/kit, level, race, alignment, ability scores, combat statistics, proficiencies, magic items, and personal backstory elements.
Character Development Provides a comprehensive overview of a character's development, from basic attributes to detailed descriptions of equipment and magical abilities.
Usage Primarily used by players and game masters in tabletop role-playing games to manage and evolve characters throughout gameplay.

Instructions on Writing Add Character Sheet

Preparing to fill out the Add Character Sheet entails gathering necessary information like character class, race, attributes, and equipment details. This form is comprehensive, covering everything from basic character information to intricate details such as combat modifiers and psionic abilities. The aim is to provide a detailed overview of a character for role-playing games, ensuring that players have a clear understanding of their character's strengths, abilities, and background. To accurately complete this form, follow the steps below, taking care to provide detailed and accurate information in each section.

  1. Start by entering the character's Class/Kit, Level, Race, Alignment, and if applicable, 2nd Edition Patron Deity/Religion and Place of Origin in the PLAYER CHARACTER RECORD section.
  2. Under the ABILITY SCORES section, fill in the character's Strength (STR), Dexterity (DEX), Constitution (CON), Intelligence (INT), Wisdom (WIS), and Charisma (CHA) scores, along with their respective adjustments and secondary attributes like Hit/Dmg Adjustment, Max Spell Level, etc.
  3. Next, document all relevant details in the COMBAT and SAVING THROWS sections, including Armor Class (AC), Hit Points (HP), and various modifiers affecting the character's capabilities in combat situations.
  4. In the ARMOR subsection, list the type of armor worn, any shield used, and the adjustments to AC based on DEX and equipment.
  5. Fill out the WEAPON COMBAT section with details of each weapon the character is proficient with, including type, size, speed, and any hit/damage adjustments.
  6. Record all known PROFICIENCIES—both weapon and non-weapon—in their designated area, noting the proficiency slots and any checks associated with them.
  7. Itemize the character's EQUIPMENT, specifying item location and weight, to calculate total weight carried and its impact on movement rate and encumbrance.
  8. Detail the character's movement rates in the MOVEMENT section, adjusting for any encumbrance or abilities that affect speed.
  9. Under MAGIC ITEMS and TREASURE/OTHER POSSESSIONS, list all significant items and possessions, including any magical properties or notable history they may have.
  10. Complete the CHARACTER CLASS/KIT INFORMATION, PSIONICS, THIEVING ABILITIES, and PRIEST VERSUS UNDEAD sections as applicable, providing details on special powers, benefits, hindrances, and abilities specific to the character's class or race.
  11. For the REPUTATION and WIZARD & PRIEST SPELLS sections, describe the character's standing within the game's social structure and list all spells known, including the number of spells per level and any opposition schools or spheres of magic.
  12. Lastly, fill in the CHARACTER DESCRIPTION, BACKGROUND/HISTORY/NOTEWORTHY EVENTS, and FAMILY CHART for a complete narrative and physical description of the character, including any significant events or family lineage that impacts their story.

Upon completing these steps, the Add Character Sheet will serve as a comprehensive record of the character's abilities, history, and resources, ready for use in gameplay. It is essential to review all entered information for accuracy, ensuring that the character's capabilities are well-represented and consistent with the game's rules and lore.

Understanding Add Character Sheet

What is the purpose of the Add Character Sheet form?

The Add Character Sheet form is designed to help players of tabletop role-playing games, especially those compatible with 2nd Edition rules, create and organize important details about their characters, including class or kit, ability scores, combat information, proficiencies, equipment, magical items, and more. It's a comprehensive tool for keeping track of a character's skills, possessions, achievements, and background throughout their adventures.

How do I determine my character's ability scores?

Ability scores, such as Strength (STR), Dexterity (DEX), and Intelligence (INT), are fundamental aspects of your character. They can be determined through various methods, like rolling dice as specified by your game's rulebook, using a point-buy system, or distributing a predetermined set of numbers. Consult with your game master (GM) on the preferred method for your campaign.

What should I know about selecting my character's class and race?

Choosing your character's class and race is a key decision in shaping their abilities and how they interact with the game world. Each class, such as wizard or fighter, has unique skills and proficiencies, while the character's race, like elves or dwarves, offers distinct abilities and traits. Consider the role you want to play in your adventuring party and how your class and race selection can complement the group and enhance your gaming experience.

Can you explain the combat information section?

The combat information section provides details on your character's Armor Class (AC), Hit Points (HP), Saving Throws, and combat modifiers, which are crucial for determining outcomes in combat situations. The section tracks how well your character can avoid damage, withstand attacks, and perform under pressure. It's important to accurately maintain this section as your character gains skills, weapons, and protection throughout their adventures.

How do I fill out the proficiencies section?

In the proficiencies section, you list the skills and areas of knowledge your character has mastered. This includes both Weapon Proficiencies, which affect your character's ability to use certain weapons effectively, and Non-weapon Proficiencies, which cover everything from languages to survival skills. Allocate your proficiency slots based on your character's class and interests, keeping in mind the checks (Chk) needed to successfully use each proficiency.

What is the role of the equipment list?

The equipment list is for tracking all the items your character carries on their adventures, including weapons, armor, magical items, and other possessions. Beside each item, you can note its weight (Wt) and location on or with your character. Managing this list is essential for calculating your total weight carried, which affects your movement rate and encumbrance levels.

How does character movement work?

Character movement is determined by your movement rate, which can vary based on the armor you wear, any encumbrance from carrying items, and specific abilities or modifiers from your race or class. This section calculates your base movement and adjustments for different scenarios, such as running or jogging, providing a dynamic understanding of how your character navigates the game world.

What information is included in the magic items section?

The magic items section is where you document any magical possessions your character acquires, such as wands, rings, potions, and enchanted armor. Each item's properties, origin, and any usage restrictions or requirements should be noted here, ensuring you remember the capabilities and limitations of your character's magical resources.

Can you detail the Experience Points (XP) tracking?

Experience Points (XP) are tracked to monitor your character's progress and development. This section helps you record the total XP earned through adventures, the XP needed to reach the next level, and any modifiers that affect XP gain. Leveling up your character unlocks new abilities, skills, and possibly increases in ability scores, reflecting their growing expertise and prowess.

How do I complete the background/history section?

The background/history section is your opportunity to create a rich backstory for your character, detailing their place of origin, family, significant events, and personal motivations. This narrative layer adds depth to your character, influencing their personality, values, and how they might react in different situations. Consider their goals, challenges overcome, and relationships with other characters or factions within your game's setting.

Common mistakes

When filling out the Add Character Sheet form, enthusiasts of role-playing games often encounter a few common stumbling blocks that can hinder the smooth progression and enjoyment of their gaming sessions. One of the most frequent mistakes is neglecting the importance of accurately calculating Ability Scores. These scores not only define a character's strengths and weaknesses but are also crucial for determining various combat outcomes, saving throws, and proficiency skills. Inaccurate entries here can lead to a misunderstanding of the character's capabilities during gameplay.

Another common error is the incorrect application of Modifiers in sections such as Combat Modifiers, Saving Throws, and Armor Class. Modifiers are critical for understanding how well your character can perform under different circumstances. Misinterpreting these modifiers, whether by adding incorrect values or overlooking situational adjustments, can lead to significant disparities in gameplay, affecting combat efficiency and survivability.

Many players also struggle with the Equipment List, often underestimating the impact of item weights on movement rate and encumbrance. Overloading a character without considering the total weight of carried items can severely limit their movement and action capabilities in critical moments. It's important to balance the inventory to ensure your character remains agile and effective, rather than bogged down by unnecessary weight.

The complexity of the Magic Items and Spells sections can also pose challenges. Failing to accurately record the details of a character's spells, magic items, and their respective effects can lead to confusion and delays during gameplay. It is essential to meticulously document the specifics of each spell and item to ensure they are utilized effectively and within the game's rules.

Additionally, overlooking the Thieving Abilities section for characters built around stealth and cunning can detract from the gameplay experience. This section is vital for characters such as thieves and rogues, as it determines their success in activities like pickpocketing, lock picking, and sneaking. Inaccurate or incomplete information here can limit the character's potential and strategic options in missions requiring subtlety and precision.

Lastly, many players miss the opportunity to fully develop their characters by skimping on the Background/History section. This narrative aspect, while not directly influencing combat or skill checks, enriches the game by providing depth to the character's motivations, behaviors, and interactions with the game world. Neglecting this part of the character sheet can result in a less immersive and engaging role-playing experience.

Documents used along the form

When stepping into the realm of role-playing games, especially those that require detailed character creation like Dungeons & Dragons, an Add Character Sheet serves as just the starting point. As players delve deeper, they often find themselves surrounded by a trove of forms and documents that enrich the gaming experience. Let's explore some of these essential companions to the Add Character Sheet, unveiling their roles and how they mesh together to craft unforgettable adventures.

  • Background Questionnaire: This document helps players flesh out their characters' backstories. It covers areas like family history, personal motivations, fears, and significant life events. This level of detail adds depth to the character and influences their interactions within the game world.
  • Inventory Log: Keeping track of a character's possessions, from weapons and armor to magical items and gold, is crucial. The Inventory Log ensures players can easily manage their gear, understand encumbrances, and plan their expenditures or looting.
  • Spellbook Sheets: For spellcasting characters, maintaining a list of known and prepared spells is essential. Spellbook Sheets allow players to organize their spells by level, noting casting time, duration, and effects, which streamlines gameplay for both players and game masters.
  • Companion/Pet Records: Characters may have animal companions or pets that accompany them on their journeys. These documents detail the companions' stats, abilities, personality traits, and histories, integrating them into the narrative.
  • Adventure Log: This form helps players keep track of their quests, significant NPCs (non-player characters) they've encountered, treasures found, and story progress. It serves as a chronicle of the character's achievements and experiences throughout the campaign.
  • Magic Item Record: In games rich with enchanted gear, having a separate document to detail each item's history, capabilities, and quirks is invaluable. This helps in leveraging these items effectively in the character's adventures.

Together, these documents serve as the building blocks of a character's existence within the fantasy world, adding layers of complexity and involvement. They aid in the immersion of players, making the role-playing experience more engaging and personalized. Whether it's through meticulously noting down loot in an Inventory Log or charting character growth in an Adventure Log, each form and document enriches the storytelling canvas, allowing players and game masters alike to weave rich, detailed narratives that linger long after the game concludes.

Similar forms

The Add Character Sheet form for role-playing games shares many features with a standard resume. Much like a resume highlights a person's work experience, skills, and education, the character sheet summarizes the character's abilities, experiences, equipment, and background. Resumes are tailored to present individuals in the best light for potential job opportunities, whereas character sheets are designed to organize and display a character's attributes and history for gameplay, facilitating a smooth and engaging role-playing experience.

Another document similar to the Add Character Sheet form is a college application. College applications require detailed information about an applicant's educational background, extracurricular activities, and personal interests, akin to how character sheets compile a character's class, level, race, abilities, and personal backstory. Both serve as an introduction to the individual, whether it's a student to an admissions committee or a character to a gaming group, setting the stage for future endeavors.

Medical records also bear a resemblance to the character sheets. Medical records document a patient's health history, including allergies, medications, past surgeries, and physician's notes, paralleling how character sheets track a character's health points, magical items (which could be seen as 'medications'), and abilities. The character's health and condition at any point in the game can be as critical as a patient's current health status in determining the next steps in their journey or treatment.

Sport player cards are quite reminiscent of character sheets. These cards provide stats on a player's performance, such as home runs, batting average, or touchdowns, similar to the way character sheets list a character's combat stats, spellcasting abilities, and proficiency checks. Both types of documents serve to give fans or participants a quick overview of the individual’s abilities and accomplishments in their respective fields.

Financial portfolios share similarities with character sheets as they comprise a detailed account of investments, assets, and liabilities, akin to the inventory of equipment, treasure, and other possessions detailed on a character sheet. Both are tools for strategic planning and assessment, whether for advancing a character's success in a game or achieving financial goals.

Inventory lists in logistics and supply chain management can also be compared to the equipment section of the character sheet. These lists track the quantity, condition, and location of items in storage or transit, analogous to how the character sheet monitors the items a character carries, their weight, and their impact on the character's movement rate. Effective management of both types of inventories is crucial to the success of the operation, whether it's a commercial enterprise or a fantasy adventure.

Training logs used by athletes or personal trainers closely relate to the character sheet's sections on skills, proficiencies, and experiences. Such logs detail the exercises performed, progress made, and goals set, similar to how the character sheet records the character's development, achievements, and capabilities. Both are valuable for tracking growth and planning future training or adventures.

A project management dashboard is somewhat analogous to the character sheet. Dashboards provide an overview of a project's status, including tasks completed, resources allocated, and upcoming milestones, whereas the character sheet summarizes a character's journey, abilities, and possessions. Both serve as a central reference point for assessing progress and planning next steps in complex endeavors.

Finally, a passport could be considered a real-world counterpart to the place of origin and background/history sections of the character sheet. Passports document a person’s nationality, date of birth, and travel history, similar to how a character sheet outlines a character's racial background, age, and personal backstory. Both are identifiers that provide a snapshot of the bearer's identity and experiences, granting them access to new adventures.

Dos and Don'ts

When filling out the Add Character Sheet form, it's essential to pay close attention to detail to ensure your character's information is accurate and complete. Here are some dos and don'ts to help guide you through the process:

Do:
  1. Double-check the character class/kit details for accuracy.
  2. Ensure the ability scores, including STR, DEX, CON, INT, WIS, and CHA, are filled out correctly according to your character's specifications.
  3. Verify the combat saving throws and modifiers are accurately calculated and entered.
  4. List all weapons, armor, and equipment, including details such as location and weight, ensuring you stay within encumbrance limits.
  5. Accurately calculate and record movement rate, considering encumbrance and any modifiers from ability scores or equipment.
Don't:
  • Overlook the importance of filling out the character's background/history. This information adds depth to your character.
  • Forget to list proficiencies and spells, as these are crucial to understanding your character's capabilities.
  • Ignore the calculation for THAC0 (To Hit Armor Class 0), as it's vital for combat scenarios.
  • Miscalculate hit points, ensuring that hit dice and any modifiers are considered.
  • Neglect to update experience points and levels after each session to track character progression accurately.

By following these guidelines, you can ensure your character sheet is thorough, accurate, and ready for gameplay.

Misconceptions

When managing character sheets, especially for games like Dungeons and Dragons 2nd Edition, players and game masters might come across several misconceptions. Here, some common misunderstandings about the "Add Character Sheet" form are clarified:

  • Only for Advanced Players: A common misconception is that the Add Character Sheet form is complicated and only suitable for advanced players. In reality, the form is designed to guide all players through character creation, making the process clear and manageable, even for beginners.

  • Character Class/Kit Limits: Some believe that the player's choice of character class or kit is restricted to a narrow set. However, this form supports a diverse range of classes and kits, allowing players to create a character that truly fits their envisioned role and personality within the game.

  • Fixed Ability Scores: It's often thought that the ability scores (like STR, DEX, and INT) are fixed once written down. While initial scores are important, this form accommodates the growth and changes in ability scores as characters advance in levels and experience.

  • Equipment and Weight are Just Formalities: While some players might view the equipment section and weight management as unnecessary details, these aspects significantly affect a character’s movement rate, encumbrance, and even combat efficiency, as detailed in the form.

  • Spell Sections are Only for Magic Users: While it’s true that spell slots pertain to classes that wield magic, understanding the basics of how magic works in the game through these sections can enrich the play experience for all. Additionally, certain items or game events can grant spell-like abilities to non-magical characters.

  • THAC0 and Combat Modifiers are Obsolete: There's a misconception that THAC0 (To Hit Armor Class 0) and combat modifiers are outdated or overly complex. However, these mechanics are crucial for understanding how combat works in 2nd Edition and are integral to the character sheet for smooth gameplay.

  • Priest Spells and Undead: The notion that priest spells are mainly for healing and that their capacity to turn undead is rarely used is a misunderstanding. The diversity of priest spells and their strategic use, especially against undead, plays a critical role in many campaigns.

  • Non-Weapon Proficiencies are Optional: Some players might think that non-weapon proficiencies are merely decorative and can be overlooked. On the contrary, these skills enrich character backgrounds and can significantly impact the game, providing solutions to non-combat challenges.

Understanding these aspects of the Add Character Sheet form can make character creation and development a more enjoyable and integrated part of the game, enhancing the overall experience for everyone involved.

Key takeaways

When approaching the task of filling out and using the Add Character Sheet form, there are several key takeaways to consider for an efficient and comprehensive completion process. These takeaways highlight the importance of both the details included on the form and the broader implications for character development in gameplay.

  • Understanding the structure and purpose of each section is critical. The form is divided into categories like Character Class/Kit, Ability Scores, Combat Saving Throws, and more, each serving to detail different aspects of a player’s character. This ensures a rounded character profile, catering to both combat and non-combat scenarios.

  • Accuracy in filling out ability scores such as STR (Strength), DEX (Dexterity), and CON (Constitution) significantly impacts the character's performance in gameplay. For example, STR affects the Hit and Damage adjustments, which are vital for combat scenarios, while DEX influences Surprise and Missile Adjustments, critical for determining the order of turns and hit probabilities in battles.

  • The section on Combat Saving Throws and Armor highlights the defensive capabilities of the character, which includes managing threats through Paralyzation/Poison/Death, Rod, Staff, or Wand, etc. Careful consideration of these elements allows players to strategize effectively in face of various dangers.

  • The segments on Proficiencies, Equipment, Movement, and Experience provide layers to the character’s abilities, preparedness for quests, and growth trajectory. Players are guided to consider not only the current abilities of their character but also how they can develop over time through gaining experiences and enhancing their skills.

  • Lastly, the importance of the character’s backstory and personal traits, as found in sections like Character Description, Background/History/Noteworthy Events, and Family Chart, cannot be underestimated. These sections add depth and motivation to the character, enriching the role-playing aspect of the game. It is where the numerical and strategic elements on the rest of the form meet the storytelling part of role-playing, giving life to the character beyond their abilities and combat skills.

Together, these takeaways emphasize a comprehensive approach to character creation, encouraging players to delve into both the quantitative aspects that affect gameplay mechanics and the qualitative attributes that add depth to the gaming experience. The Add Character Sheet form, therefore, is not just a tool for recording character capabilities but a blueprint for crafting a persona that players can invest in and develop throughout their game journey.

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